TRANQUILIZERS (
robbies) wrote in
memesville2021-01-08 05:10 pm
Entry tags:
TDM - JANUARY 2021
TEST DRIVE MEME - JANUARY 2021
Good to the last gasp.
CW: gaslighting, potential mentions and depictions of trauma and other problematic material, body horror, dolls, violence
“Help me. Please, help me…”
A child’s voice, calling out for aid. There’s no rhyme or reason for when it comes to you. It’s so quiet, a whisper in the deepest, darkest corners of your mind. Were it not for the sharp, stabbing pain it pulls out of you, you could ignore it. You could even pretend it’s just your imagination.
It all happens so quickly and powerfully. Left in the dust, your brain struggles to process it all. Blacking out is the least it can do, but it’s also all it can do, and it does so before you even have a chance to fully register just how young the voice is, and how deeply, heartbreakingly lost it sounds.
When you finally awaken with your bare feet tangled in soft sheets, a layer of fuzzy fleece or slinky silk clinging to your body like another layer of skin, the sunlight pouring in from the window next to your bed momentarily blinding you, and the cries of happy children playing outside of it carrying faintly, it all becomes very clear—
Something is horribly wrong.
A child’s voice, calling out for aid. There’s no rhyme or reason for when it comes to you. It’s so quiet, a whisper in the deepest, darkest corners of your mind. Were it not for the sharp, stabbing pain it pulls out of you, you could ignore it. You could even pretend it’s just your imagination.
It all happens so quickly and powerfully. Left in the dust, your brain struggles to process it all. Blacking out is the least it can do, but it’s also all it can do, and it does so before you even have a chance to fully register just how young the voice is, and how deeply, heartbreakingly lost it sounds.
When you finally awaken with your bare feet tangled in soft sheets, a layer of fuzzy fleece or slinky silk clinging to your body like another layer of skin, the sunlight pouring in from the window next to your bed momentarily blinding you, and the cries of happy children playing outside of it carrying faintly, it all becomes very clear—
Something is horribly wrong.
JANUARY 1st.
It becomes very clear very quickly that this isn’t a simple kidnapping.
By the time you make it down to the living room, you’ll notice that the television is on; someone must have forgotten to turn it off before they went to bed. On it, the morning news is playing. The newscaster, a man in a gray suit and horn-rimmed glasses, keeps shuffling his paperwork on his desk as black and white footage of people in the midst of celebration — throwing streamers, wearing paper hats, toasting flutes of bubbly liquid — is interspersed between his droning report: ”New Year's Eve was in full swing last night as citizens from all over Santa Rosita came together to ring in 1961. A surge in ginger ale and sparkling cider beverage sales was reported by Honeybees as early as eight o'clock in the evening, a boon for the store…“ |
GETTING TO KNOW THE NEIGHBORS.
| As you get acclimated, you gradually begin to learn more about this strange new world you’ve found yourself in. You’re in a neighborhood on the east side of a town called Santa Rosita located… somewhere in California (wherever or whatever that might be). The year is 1961. If it wasn’t clear enough, your neighbors are more than willing to humor you if you ask. Even if you accost them with questions and demands. Sure, you and your family are a little kooky, and you have a very overactive imagination, but the key to any good joke is playing along! And how could something like “I’m from the future, from another world” be anything but a joke? A. CLOWN AROUND.If December was a time for sweet treats and good food, January is the month where everyone is trying to unload their leftovers. Who better to enjoy them than you, the newest family on the block? Your neighbors have quite a bit of food to share: Throughout the month, they'll stop by to say hello, bringing a new sugary dish with them each time. As always, jello molds are a staple. One plate turns into three turns into five, and by the end of the first week of January, you're likely to end up with a collection of jiggling pink, green, and orange lumps taking up space in your fridge. From mountains of Whip 'n Chill to Broken Window Glass cake, you'd be forgiven in thinking that there's no end to it.And yet, there's the occasional exception. Someone comes by with a Bundt cake lathered in vanilla icing and topped with rainbow sprinkles. Were it not for the giant candy clown head topping it, it would almost look good enough to eat. "There's a rumor going around that you've been a bit under the weather, so I thought this would cheer you up!" they say, right before thrusting the technicolor nightmare into your hands, the clown's dead pink frosted eyes staring up at you. Your neighbor is quick to tell you to eat it while the icing is still fresh (you never know who might lick it off when you're not looking, eh kids?), but not that the clown itself is made out of styrofoam. That's something you'll just have to find out for yourself when you take it back inside and start chowing down! |
B. SNOW DAY
What awakens you one cold Friday morning isn't the blare of your alarm clock or your family getting ready to start their day or even the chilly air that tickles your toes as they poke out from the bottom of your covers, but the sound of hooting and hollering outside your window. The sight that awaits you when you go to investigate is something out of a Norman Rockwell painting: The entire neighborhood is outside, playing and carrying on in the snow. While everyone was sleeping, Santa Rosita got four inches of snow, more than enough for the schools to close but not enough to stop everyone from enjoying it.And enjoy it they are! Children build snowmen in their front yards while their fathers work on shoveling their driveways. Most, however, are busy erecting snow forts in their yards and the middle of the street, running back and forth as they collect ammunition for an ongoing snowball fight that takes up half of the neighborhood. Nobody is spared from their assault, not even the adults, and especially not the newly arrived ones who leave the house. Good luck getting the mail, mom and dad!
"Come on! There's plenty of snow!" one young boy yells at you over a snowdrift. "You can join my team!"
"Nuh-uh!" another boy shoots back. "You can join my team!"
And on and on it goes. Well, for the pacifists among you, making snow angels is always an option!
THROUGHOUT JANUARY.
CW: gaslighting, potential mentions and depictions of trauma, and other problematic material
|
There’s no business like show business! And business is hopping at the Starlight Drive-In, which has been boasting about its all-new film premiering on January 2nd and playing all month long. The critics are raving, the townspeople are flocking, and plans to go to the drive-in seems to be all anyone can talk about. “Make sure you get there early to see the serials,” many of them suggest, eyes wide with excitement. “I couldn’t look away!” Whether you come with your family, your friends, or simply come on your own, the lot is packed, Robbies and normal townsfolk alike beaming as they hook the individual speakers onto their cars. Apropos of the cold weather, the concession stand has added seasonal items to their menu, serving up hot chocolate and kettle corn in addition to its usual soda and popcorn. Watching a movie against a backdrop of gently falling snow while you're sipping on steaming chocolate and melted marshmallows has a certain je nais se quoi to it that even you have to admit is appealing. At last, when it's finally dark enough to start, the projector clicks on from the booth in the back of the lot and the movie begins. A. COMING ATTRACTIONS.The movie, Curse of the Doll People, is a horror flick. A real chill-o-rama, starring actors you've never heard of playing a group of archeologists who unknowingly trigger a deadly curse that sets a group of murderous living dolls upon them. The poster pasted on the ticket booth promises it'll be the most fun you'll have screaming. Unfortunately, you have to sit through several minutes of previews first.The coming attractions aren't anything special — a bunch of westerns, a romance, even a beach musical. Far from being bored to tears like you might be, the people in the cars around you are glued to the screen, popping snacks into their mouths and whispering their commentary among themselves. The movie is the reason why everyone's here, sure, but you don't just get one flick out of going to the pictures! There's also the serials, little 5—10 minute long chapter plays that tell a story in pieces. Nothing can beat those, and when the first one starts, everyone sits in rapt attention as if it were the feature presentation itself. But as the scene opens up on a sight that is instantly familiar to you, and your own face stares back at you from the projection screen, it becomes clear that this is no ordinary film. You watch your memories play out in grainy black and white footage, aired for all the world to see. Or perhaps not — though you may not realize it, the movie playing out on the screen differs from person to person. No one sees the same thing. The person next to you might see one of their worst fears come to life, whether imagined or real, practical or fantastic. You might see one of the worst moments of your life — the death of a friend, your hated enemy bringing you to the brink of death, your absolute lowest point — exactly the way you remember it... save for the way your double on the screen occasionally turns to face the audience, staring directly at you with a knowing smirk and a wink. Or the way your loved ones will sometimes go off-script, gazing at you with pleading eyes as they beg you to help them. The people of Santa Rosita will see an exciting battle between two pirate ships, swashbuckling and cannon fire in place of the traumas you're witnessing. When the serial ends on a cliffhanger, much to the disappointment of everyone around you, it's almost a mercy. "Tune in next week for the thrilling second part!" Well, you will, won't you? |
END OF THE MONTH.
CW: body horror, dolls, violence
|
Aside from the horror of the drive-in, January might seem to be passing calmly... until one night, something changes. In the middle of the night, once you fall asleep in your comfortable bed (or on your couch, or with your head lolling against the kitchen table), a nightmare comes to you. The shift from whatever dreams you were having to the cold, dark void you find yourself standing in happens gradually and quietly. So too does the image that plays out in your mind's eye: From out of the darkness, a featureless mannequin stands ramrod straight, facing you with its arms pressed rigidly to its sides. It has no face, no identifying marks, no features at all. It's a blank slate in every sense of the word... until it isn't. Slowly, the material of the lower half of its face begins to split as a searing pain tears through your own, as if invisible fingers are ripping your lips off inch by inch. The slit on the doll's face widens and deepens until, finally, mercifully, its new mouth opens as yours disappears, replaced by a flat, smooth barrier of skin. Like it was never there to begin with. The pain returns, this time in your arms and neck — right as the doll's own begin to jerk. Your joints are hardening, seizing up as the doll's arms go from minutely twitching to slowly flexing. While every nerve and bone from your fingertips all the way up to your shoulders grows heavy, the doll tilts its head and looks down at its hands, as if seeing them for the first time. By the time it takes its first step, you've taken your last: the pain has spread to your feet, ankles and toes hardening and locking into place. Every part of you is claimed this way; what isn't taken by force simply fades from your body and shifts into being onto the doll's, your skin replacing its cloth body, your clothing dressing it, your hair filling out its head. Your tongue goes numb as the licks its newfound lips, coarse cloth and batting surging up from your lungs and all the way to the back of your throat. By the time it's over, you can't move. You can no longer breathe. All you can do is stare at the perfect, eyeless double of yourself standing before you. As your eyes begin to burn, the last thing you see before everything goes black is the sly curve of a smile — your smile — before the face wearing it turns away and walks back into the darkness. Luckily, you wake up to a room full of sunshine and the distant sound of traffic as the neighborhood gets ready for another beautiful day. The morning air feels cold and dry on your skin. You're you. As much as you've always been. Right? |
A. DOPPELGANGER.
It's the kind of morning that makes you want to sing. Where the sky was once dull and grey, it's now a deep blue. Barring the usual hustle and bustle on the streets of Shadyside, the first sound that greets you when you wake up is the steady beat of water trickling outside your window as the snow begins to gently melt under the rays of the sun. You may even hear the chirp of a bird! January, in all its dreariness, is nearly at an end.When you leave the room to go downstairs — or upstairs, if you slept in the living room — the house is quiet and flooded with sunlight. With how perfectly silent everything is, it's easy to mistake the calm for solitude and think you're alone.
This is not the case.
Waiting to greet you is a familiar figure. If you go downstairs, you'll see it sitting in your kitchen with its head bowed and its arms hanging limply at its sides; if upstairs, lying in your bed on its back. There's no mistaking who it is. Even at a distance, their hair, face, clothes and features all instantly recognizable, and you know who it is before you even fully register their presence:
You.
Motionless, your doppelganger looks more puppet than person. Its chest is still, not a single breath leaving its mouth. Its eyes are closed. They snap open when you get closer to it, wide enough to see the whites, as its head jerks up to look straight at you. In a staccato imitation of your voice, it chirps at you:
"Hi!"
"Good morning!"
"Hello!"
"Rise and shine!"
Your clone is a good imitation, but not a perfect one. Its movements are stiff and uncoordinated, like a marionette being commanded by unseen strings. Though its cheeks are rosy, its skin is pale and almost glossy with the texture of newly polished porcelain. None of these setbacks bother it in the very least. If left alone, it goes about the house mimicking your morning routine, though given how awkward just walking is for it, it's almost certain to do a very bad job. Still, it tries its hardest, following you all day around the neighborhood, trying to imitate your movements — all with a smile!
That is, until you become aggressive with it.
It doesn't take much to set your doppelganger off — a simple shove will do it. When that happens, its eyes will do the impossible and open even wider, its mouth yawning into a wail that pitches louder and louder. That's the point when it will lunge at you. Its hands will try to go for your throat, but not always. It's resourceful enough to improvise with whatever it has around it, whether that be a kitchen knife, a paperweight, or even a letter opener. Luckily for you, they're fragile. Just hitting them is enough to crack and chip away at their skin. With enough strength, their limbs can even come off. Unluckily, they don't stay down for long; even a severed appendage can be popped back into its proper ball-jointed place.
All the while, they never stop childishly whining and shrieking at you.
"Not nice!"
"Why are you so mean?!"
"Not nice, not nice, NOT NICE!"
The only way to shut them up for good is to keep pummeling them until they're nothing but a pile of doll parts. But be thorough — even a mouth that's nothing but a shard of porcelain can still talk.
OOC INFO
Hello, and welcome to We're Still Here's second TDM! Here's a few things we'd like you to keep in mind:
The TDM is canon. You can treat this as the game's first real event and pick and choose what threads you would like your character to remember when they enter the game. For characters who app into the game, the events of the TDM will be treated like a dream. Upon awakening from it, characters will find that time has jumped ahead to February 1st. You may also feel free to use similar reality and/or time distortions to explain why the family members your characters have in the TDM aren't the same as the ones they may be assigned to in the game proper. Additionally, starting today comments made to the TDM will now count towards Activity Check. Current players are permitted to use up to five comments from it for this month's Activity Check — half of the required amount to pass. The other five must be made within the game's communities.
If you would like to have January or other winter-themed content in your relaxed housing prompts, please feel free! You are not beholden to follow our prompts exactly so long as the spirit is maintained.
There is no Network prompt listed, but feel free to wildcard one for your characters anyway.
Although the TDM is canon in the sense that characters are free to remember its events when they app into the game, it does not count as an official plot heavy event, meaning that characters will not receive regains from participating in it.
A note about the drive-in theater: Players are in full control over what memories, phobias, or fears the serials before the movie will depict. You can also specify whether or not other characters will be able to see your character's serial. Be sure to label your threads with relevant content warnings if needed!
The TDM is canon. You can treat this as the game's first real event and pick and choose what threads you would like your character to remember when they enter the game. For characters who app into the game, the events of the TDM will be treated like a dream. Upon awakening from it, characters will find that time has jumped ahead to February 1st. You may also feel free to use similar reality and/or time distortions to explain why the family members your characters have in the TDM aren't the same as the ones they may be assigned to in the game proper. Additionally, starting today comments made to the TDM will now count towards Activity Check. Current players are permitted to use up to five comments from it for this month's Activity Check — half of the required amount to pass. The other five must be made within the game's communities.
If you would like to have January or other winter-themed content in your relaxed housing prompts, please feel free! You are not beholden to follow our prompts exactly so long as the spirit is maintained.
There is no Network prompt listed, but feel free to wildcard one for your characters anyway.
Although the TDM is canon in the sense that characters are free to remember its events when they app into the game, it does not count as an official plot heavy event, meaning that characters will not receive regains from participating in it.
A note about the drive-in theater: Players are in full control over what memories, phobias, or fears the serials before the movie will depict. You can also specify whether or not other characters will be able to see your character's serial. Be sure to label your threads with relevant content warnings if needed!

Sayori | Doki Doki Literature Club!
♥ 2 - clown around! ♥
♥ 3 - snow day! ♥
♥ 4 - doppelganger! ♥
♥ 5 - wildcard! (OTA) ♥
1
Well, this is my house. [Assigned house, anyway.] What's up? [What are you doing in his kitchen? Of course, Sans would realize if he thought to look at the various family photos that now include this girl in them, but that hasn't popped into his head yet.]
no subject
So this guy's face seems familiar in a vague way, but she doesn't place it right away. The nervous smile falls from her face, replaced with a confused furrow in her brow.] Your...house?
Why'd I wake up in your house?
[Asked with earnest curiosity. It doesn't occur to her to be suspicious, even with a claim like that. She's already been thrown so off-balance just by existing somewhere again. Down-to-earth crimes like kidnapping are far away from her mind at the moment, and she's not prone to suspicion besides.]
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This is supposed to be his kid. Who decided that was a good idea?]
Welp, there's probably better people who could explain this. [But he's the one who's here right now. He jerks a thumb at the photos to draw the kid's attention to them.] Pretty sure you've been, uh, kidnapped into the family. That happens here.
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Wait, what?! [What???] So you're supposed to be like— my dad?
[Beyond the obvious disbelief, she says my dad like the very concept is alien to her. Which it is, since her game never gave her a family.
Kidnapped, meanwhile, barely registers. It shouldn't even be possible to kidnap her, so that's logged away for later. Concrete concerns right now, abstract concerns later.]
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According to this place, yeah, but you can just call me Sans. [It's his name, after all. He's noticed this kid doesn't seem to have zeroed in on the "kidnapped" part, but there is a lot of weirdness going on right now, so he's not gonna judge.]
Me and Lorna--that's, uh, your assigned mom, I guess? Uh, anyway, we're both in the same situation as you. [An assigned family of kidnapping victims.]
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[Sayori's got a look of such concerted thought on her face that it looks like she might be trying to mentally do calculus.
She looks to the photos again; this time, it deepens the pit in her stomach that she'd momentarily been distracted from. Kidnapping people into families. Just...slotting them right into some cute little life that they definitely don't belong in.
Nothing beyond confusion and intense consideration shows in her expression as she regards one of the photos of her with her supposed "parents."
And then she looks back to Sans with an awkward laugh.] That's super weird!
[That's all she has to say about that for now, apparently.]
My name's Sayori. Miss Lorna doesn't want me to call her Mom, right?
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[You know, for all it's obvious she's meant to be a kid in the house, it looks like she's got a couple inches on him. How old is she, anyway? That might be weird for a human to ask, so Sans refrains.]
So, you've got your own room, and you already found the kitchen. The bed and the fridge, that's what's important. [WINK. Hm, now that there's three people here, are they going to have to stock more food...?]
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B - doppelganger
However, as Ken heard a voice nearby, he had to go over to help someone out. As he made his way to the source, he raised an eyebrow at what he saw. Immediately, he grabbed the doppelganger by its hand before she could do anymore.]
What are you doing, you need to get away!
no subject
So she doesn't totally absorb the boy's instructions; it mostly registers as more yelling, but her self-preservation instincts are already carrying her further away from the doppelganger in quick, stumbling steps.
Only once she's well out of arm's reach of the thing does she turn around to see what's going on, breath coming quick as she assesses the sight. The doppelganger, meanwhile, whirls around and tries to jerk its arm out of Ken's grasp, demanding so know why he's so MEAN?
As panicked as Sayori is, this doppelganger thing is kind of her responsibility, and she can't just leave this random boy to deal with it for her. So she calls back, frightened but clearly determined:] Can I— Do you need help?
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What a day it has been already between dealing with so many strange things. And yet, throughout it all, the same thought came running through his mind. This really all was just a dream, right?]
N-No, I think I got it! [Pause]But she seems to really know how to put up a fight!
[There was only so much a 13 year old could do as he was struggling to stop the doppelganger from flailing.]
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The doppelganger shifts and so does Sayori, afraid of what its next move might be.] Watch out!
[Her movements are halting in a way that makes it pretty obvious that she's not used to acting decisively in battle, but even still, she rushes back into range just in time to prevent the copy attacking Ken.
She catches its other arm in both shaking hands as the creature tries to swing it. Of course, this prompts more shrieking and struggling from the doppelganger, but its range of motion is limited now that they're both holding onto it!
Sayori looks terrified as she glances across to Ken, but she holds tight to the doll's limb anyway.] What should we do now?
4B
Sayori trying to kill herself. ]
...
[ Had it been anyone else, Monika would have immediately taken action. But... It's not often a side character gets to be the protagonist of her own story. That's what this whole thing had felt like. No more Literature Club. No more Love Interests to steal the spotlight from her. No obvious main character controlled by an elusive player. She got to be the center of attention in what was, maybe, a reality far more expansive than her own.
But no more. Here came the eternal little ray of sunshine. Without even trying, she would steal everyone's hearts. "Cute, adorable, endearing." A collection of boring tropes built for the sole purpose of being likeable. Of course, that wasn't Sayori's fault... She hadn't chosen to be built that way. Monika knew this. She wasn't responsible. So why did it hurt so much to see her in this world? Why did she wait as if hoping the Doppelganger would kill her?
It was wrong. Sayori being here was wrong. But letting her die, holding a grudge for such petty reasons... It was even worse. She had acted on those impulses before and had sworn to better herself. Even if it meant losing everything, that was... The right thing to do.
Thus, silently stepping behind the Doppelganger, Monika smacked a rather heavy book straight into its head. Violently enough that the head was sent flying away. With a back swing, she smacked the book into the rest of the replica, sending it flying to the other side. If it was anything like the one she had dealt with, it was going to get back up and start trying to kill Sayori again ere long. But it'd stay down long enough that Sayori's savior would come into view.
And she smiled, a forced but genuine enough smile. ]
I guess your replica is really ahead of the game, ahaha!
👀
The heavy thunks of the book colliding with the mannequin's synthetic head startle her, body jolting as she finally pushes in the right way that gets her close to upright. In her usual clumsy way, she sways as she properly gets to her feet. What's less usual is the way she trembles and the way it makes it even harder to find her equilibrium again. But she does!
Then she turns around to see who helped her, and she immediately loses it again. In a more figurative sense this time.
It feels a bit like having the wind knocked out of her. A horrible dropping sensation in her gut. But at the same time, a very confusing rush of relief? There are about a billion confusing feelings pertaining to this encounter, and she can feel them beginning to bubble up below the overwhelming panic of getting attacked, but—
She can't. This isn't the time. This isn't the place. It was never supposed to be the time or the place. We'll always be here for you, she said, and it was the truth, but it was a lie too. The human on the other side could certainly play the game again, but the President who said that would be gone. That was supposed to be the end for her: as close to a happy ending as she could manage for such a horrible place. She was never supposed to see Monika again. Not like this.
Her throat feels tight. Her neck itches.
A peal of nervous laughter leaves her, voice cracking and almost manic with the leftover adrenaline and all the emotions she's trying to shove down behind her smile. Her hands find her hair and run through it in a restless, fearful motion as she glances to where the doppelganger's head has landed.] Ahaha! Y-yeah, but, uh— I guess it didn't really have its head on straight, huh?
[The mannequin's body twitches.]
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Hopefully she didn't remember. The pain of deletion, the memories of her own suicide, the anguish of knowing the truth— She would never wish that on anyone, least of all one of her friend. Ah, friend... When thinking of that word, Sayori was one of the few people that came to mind. Yet at the same time...
She had hoped to never see her again. ]
Come on, we can't waste any time. It's gonna put itself back together.
[ She extended a hand for Sayori to take. Helping her was the right thing to do... Even though she felt dead inside knowing Sayori would steal everything from her afterward. The alternative, of course, was to stay here and face the broken replica alone. Following Monika or fighting a murderous clone.
One of these options was slightly more dangerous than the other. But only slightly. ]
no subject
She eyes Monika's hand uncertainly, though the cause of the uncertainty is impossible to pinpoint. Is it distrust of Monika, or of the situation? Again, perhaps a little of both. But she doesn't want to distrust Monika. They— they were supposed to be friends. They were friends. Weren't they?
Monika did terrible things. Terrible, horrible things. But in this moment, she's trying to help. So in this moment, just for now, something tells Sayori it's okay to take her hand. Pretend things are fine and save the ugly parts for later, like she always does. And maybe part of her just wants to trust her friend again, even if it's only for a moment.
So she reaches out to take Monika's hand in turn, but—
There's a beat of hesitation as she's just shy of touching the other girl's hand. Sayori looks nervously to the doppelganger's body.] Um...
If it's gonna do that, shouldn't we... [Her mouth twists in a frown at the idea of saying kill it, so she rephrases.] I don't want it to try to hurt someone else... So shouldn't we try to do something before it gets back up?
[Leave it to Sayori to look at two dangerous options and opt for a third one instead.]
3
The snowball that hits his face comes by surprise, and he yelps and nearly trips from it. But putting his hand to his face quickly reveals it's just snow, then the sound of giggles gives away the culprit. And this is familiar, not a new experience at all - the teenagers in Snowdin Forest occasionally accost people to show of their moves. In all honesty, Papyrus has had his fair share of being the first to throw a snowball, or a bone. So he takes in the laughter and embarrassed explanation with a considering stare and nods.]
I see, I see... but you realize, even an accident gets one in turn!
[He grins brightly, and ducks down to gather some snow of his own and fling it her way. If he knows children, he can count on some of them to turn on her and make a general ruckus of things... And while it's not jogging, it's a perfectly good alternative sort of exercise!!]
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[Sayori doesn't expect such swift participation, so by the time she absorbs that he's gathering up snow, it's too late to run. She just barely ducks behind her own arms to avoid taking a snowball to the face, laughing with delight as it explodes over her arms with a poff.
As Papyrus predicts, some of the kids do make a face heel turn against their Tall Ally...for an even Taller Ally has appeared. They rush towards Papyrus in a loose cluster and begin scooping up snow.
Sayori lowers her arms, still giggling.] You got me! Now we're even, huh? Buuut...
[And she takes off towards the other end of the yard, calling over her shoulder. Some of the children on her side follow; the rest scatter to make their attacks.] Now we have to decide who wins!
no subject
Whoever gives up first, loses!!
[Unless somebody gets badly hurt, he means, but doesn't clarify. No sense letting people think feigning an injury saves them from a loss or anything. He takes to gathering snow with a gusto, finding another of the upsides of being human - thicker arms gather snow so much faster than his barely clad bones used to.
Most kids focus on gathering at least several snowballs to make a proper battle with, but one or two get over-excited and throw their balls almost as soon as they've made them, trying to distract the enemy from really gathering their own ammo. Papyrus gathers his own creations in a little bone of balls, the better to kneel in and grab ammo from.]
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She falls to one knee as if she's taken actual damage from the snowballs and then makes her declaration with just as much melodrama. She tries to do a Gritty Action Movie Voice. It sounds ridiculous.] So those are your terms... Fine! But we'll never surrender!!
[...and from her kneeling position, she can easily make a sneaky snowball without anyone behind her realizing!!
So she does exactly that, and flings it over her shoulder with reckless abandon at no target in particular. Then she dives behind the snow wall the kids have built, giggling.]
SAYYYOOOOOORIIIII sobs forever (also 3)
so Peter takes it like a champ, square in the chest. it boffs gently into his wool jacket and spreads like a paintball. it's uncannily picturesque, like a lot of things in Santa Rosita, but in this instance it seems too harmless to actively be creeped out by it.
it's been a long time since he has been hit by a snowball. which is sad, because snowballs definitely are fun. he laughs and brushes off the worst of the damage. )
Yeah, I'm a bit taller than the rest of your targets, huh? Makes me easier to hit. ( he's good natured about it, though, and with the younger neighbors still snickering at his misfortune, he suggests loud enough for them to hear, ) Maybe we should try big kids against little kids. I think we can take them.
( there are way more little kids than just the two of them. they're going down, and they're going down spectacularly, and probably covered in snow, if she agrees. but considering Sayori was playing with the kids in the first place, Peter thinks she is already prepared to lose to little people. their opposition has heard his threat and are already manically preparing ammunition from their snow fort, prepared for War. )
here she is!!! ☀️❤️
[And for two...
She grins brightly, clenching both fists in front of her with determination.] Let's do it! Team Big Kids is gonna take this one!
[A few of the kids seem surprised at her dramatic betrayal, but they're quick to recover, as all of the townsfolk seem to. The snow crunches beneath her boots as she crosses the yard to Peter's side, and she laughs as she flees from a few pre-prepared snowballs launched from the fort. She knows they're well outnumbered by the children, of course, but he's right. She's ready to go down. The most important thing is that it'll be fun!]
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it's fine, a dramatic betrayal can result in a dramatic doublecross, and Peter will be perfectly at peace with that. until then, the two of them are facing risky odds, and the other side has no sense of decorum to even wait long enough for him to arm himself properly. which means the small volley of premade snowballs do whiff by him and a few over him and some do clip him on the arm. it's fine. he's fine.
super senses do clip in on occasion, as he manages to snag a snowball out of the air that was headed toward Sayori. if he doesn't make a big deal of it, maybe it isn't a big deal? he lobs it softly at the kid that had thrown it, causing a squeal and scamper into snowy fortifications. )
We might be outnumbered but we have the high ground. That has to count for something. ( his arrogance is definitely put on, to allow an appropriate fall from grace. )
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She's bracing herself with her arm up by her head as she leans down to prep a snowball, giggling all the while. She's clearly expecting to take some hits. What she's not expecting is the way he just— did he just snatch a snowball out of the air?
Once again, she's amazed. Astounded. Perhaps even awed. She's looking at his hand like it is a newly-discovered wonder of the world, the unshaped lump of snow in her hand forgotten for a moment. Luckily for Peter, all she says is:] That was so cool!
[No suspicion of superpowers here. Just genuine excitement of a new friend doing something super rad.
Oops, they're supposed to be acting for the kids, aren't they? She grins over at some of the children watching them as she cues off of his claim and his very cool trick.] Totally! We have the high ground and super fast reflexes. [One of them does, anyway...] There's no way we'll lose!
[And she chucks her poorly-shaped snowball.]
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he drops the snowball as if that could somehow make the catch less remarkable. Peter manages an awkward laugh at her awe. ) Lucky shot. ( that is the worst cover in the world. but hopefully in the fray of a snowball fight, she won't think about it too hard. )
You hear that? You're going down! ( how the mighty will fall. Peter gets clipped immediately after, perhaps a good indication of how this snowfight will end. but the gleeful laughter and the way the kids skitter from his next throw makes it definitely worth it. )